Volumetric Video Market Projected to reach $7.6 billion by 2028
The global volumetric video market is expected to be valued at USD 2.2 billion in 2023 and is projected to reach USD 7.6 billion by 2028; it is expected to grow at a CAGR of 28.6% from 2023 to 2028. The growth of the volumetric video market is propelled by using AR VR products in daily life, Companies adapting Volumetric solutions, and gaming. However, the implementation and studio setup is relatively expensive and are restraining factors for the growth of this market.
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Service
holds the highest CAGR in the volumetric video market during the forecast
period.
One of the
critical benefits of volumetric video services is their ability to create
highly realistic and interactive content for various applications, including
virtual reality experiences, gaming, and marketing campaigns. With the growing
popularity of immersive technologies, many companies are investing in
volumetric video services to enhance their digital offerings and engage with
audiences in new ways. Several companies offer volumetric video services,
including Arcturus Studios, Dimension10, and Scatter. These companies provide
various services, including 3D scanning and modeling, live streaming of events,
and content production for virtual reality experiences.
In terms of
deals and partnerships, many of these companies have collaborated with leading
technology firms to enhance their capabilities and expand their reach. For
example, Arcturus Studios has partnered with Google to integrate its volumetric
video technology into the Google Cloud Platform. In contrast, Dimension10 has
partnered with Nvidia to develop advanced rendering capabilities for its
software platform.
Sports,
events, & entertainment applications to hold the highest market share
during the forecast period.
In sports,
volumetric videos can give fans a unique perspective of the action, making them
feel like they are part of the game. One of the most prominent examples of
volumetric video in sports is Intel's partnership with the National Football
League (NFL). Intel's True View technology captures volumetric video footage of
every play during NFL games, providing fans with 360-degree views of the
action. This technology has been used in the Super Bowl and is being rolled out
to more stadiums across the US.
Volumetric
video market in the US for North America to hold the highest market share
during the forecast period.
The US is
home to major players in the ecosystem of the volumetric video market, such as
Intel Corporation, Microsoft, Facebook, and Google. In recent decades, medical
imaging capabilities have progressed in the US owing to favorable government
regulations and support from the National Science and Technology Council (US).
The federal government invests in medical imaging research and plays a vital
role in developing and deploying imaging technologies that would help enhance
life expectancy and improve the quality of life of people, open new areas of
scientific discovery, and ensure that the country remains a global leader in
medical innovation. Holography and volumetric videos are emerging technologies,
revolutionizing the medical vertical by serving as tools for visualizing
patient data in training students and surgeons. Existing imaging systems such
as magnetic resonance imaging (MRI) and ultrasound scanners generate complex
data using advanced imaging technology. However, visualizing the images obtained
from these devices needs more depth cues. Volumetric videos have the potential
to transform radiology and make it genuinely virtual.
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The
volumetric video market includes significant Tier I and II players like
Microsoft Corporation (US), Intel Corporation (US), Unity Technologies (US),
Alphabet Inc. (US), Sony Corporation (Japan), and others. These players have a
strong market presence for volumetric video across various countries in North
America, Europe, Asia Pacific, and RoW.
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