What are the key drivers for the growth of volumetric video market?
The report "Volumetric
Video Market by Volumetric Capture (Hardware (Camera & Processing Unit),
Software, and Services), Application (Sports, Events and Entertainment,
Medical, Signage, Education & Training), & Content Delivery and Region
- Global Forecast to 2025", is estimated to grow from USD 1.4 billion
in 2020 to USD 5.8 billion by 2025, at a CAGR of 32.8% between 2020 and 2025.
Increasing applications of volumetric technology in several end-user industries
coupled with a surge in demand for enhanced match viewing experience is the
major factor driving the growth of the market.
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“Hardware is the most attractive segment that is gaining
attention in the volumetric video industry.”
The hardware segment is expected to dominate the global
volumetric video market by 2025. The use of 360° (6DOF) cameras for sports,
events, and entertainment and medical applications is gradually increasing;
these cameras provide superior picture quality and videos to end-users.
Companies such as Facebook, Google, Intel, and Raytrix have introduced various
cameras based on 6DOF volumetric capture and depth-sensing technology. This is
fueling the growth of the volumetric video market for hardware.
“Volumetric video market in APAC expected to grow at the
highest CAGR during the forecast period. “
The volumetric video market in APAC is sub-segmented into
China, Japan, South Korea, Australia & New Zealand, and the Rest of APAC.
APAC is expected to be the fastest-growing market for volumetric video during
the forecast period. China and Japan represent the majority of the demand for
volumetric video solutions in the region owing to the growing interest of
consumers in realistic 3D imaging systems. Volumetric video extends far beyond
its common usage in pop concerts and other forms of entertainment. It has a
wide range of diverse applications and is being used actively to improve many
applications in industries such as medical and sports.
The volumetric video market is dominated by Microsoft
Corporation (Microsoft) (US); Intel Corporation (Intel) (US); Facebook, Inc.
(Facebook) (US); Google LLC (Google) (US); and 4D View Solutions SAS (4D Views)
(France).
Other major players in the market are Holoxica Ltd
(Holoxica) (UK); LightSpace Technologies, SIA (LightSpace Technologies)
(Latvia), The Coretec Group Inc. (The Coretec Group) (US); 8i Ltd. (8i) (New
Zealand); RealView Imaging Ltd. (RealView Imaging) (Israel); Voxon Photonics
(Voxon Photonics) (Australia); Unity Technologies (Unity) (US); IO Industries
Inc. (IO Industries) (Ontario), Stereolabs (Stereolabs) (US): Raytrix GmbH
(Raytrix) (Germany); OTOY Inc. (OTOY) (US); Samsung Electronics America Inc.
(Samsung Electronics America) (US); MRMC (Mark Roberts Motion Control) (UK);
Sony Pictures Digital Productions Inc. (Sony Pictures Digital Productions Inc.)
(US); Verizon Wireless (Verizon) (US); Canon Inc. (Canon) (Tokyo).
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