Volumetric Video Market Opportunities and Challenges
The global volumetric
video market size is estimated to grow from USD 1.4 billion in 2020 and
projected to reach USD 5.8 billion by 2025; it is expected to grow at a CAGR of
32.8% from 2020 to 2025. The most significant factor driving the growth of this
market is the proliferation of content delivery devices such as AR/VR HMDs is
driving the demand for 3D content. With the increasing popularity of
technologies such as AR/VR/MR in both headsets and smartphones, there have been
significant developments in the volumetric video format space.
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The initial capital investment required for acquiring a
volumetric capture solution is high. The technology is expensive due to the
high cost of cameras, processors, and specialized digital imaging devices. The
high computational cost of processing holograms and volumetric video also limit
the number of applications of this technology.
To cater to the ever-increasing appetite for 3D content, big
telecom brands are investing in 5G for volumetric videos—as 3D content creation
and sharing or broadcast require high internet bandwidth. Seeing this as an
opportunity, telecom players are either partnering or acquiring volumetric
capture solution providers to earn more business from the growing demand for 3D
content.
The hardware segment in the volumetric video market captures
the major market chunk in terms of revenue. The hardware market is driven by
the adoption of 3D 360° cameras in filmmaking and sports events. Intel and
Facebook are the major players that offer these cameras. The players in the
hardware segment are expected to witness significant growth in the coming years
as there is an increasing demand from AR and VR vendors for volumetric content.
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Sports, events and entertainment application holds a significant
share in terms of revenue in the volumetric video market. This is attributed to
the growing demand for interactive match viewing experience paired with the increasing
demand for innovative 3D content in the entertainment industry. Seeing the rising
demand for volumetric content in the entertainment sector, key players are
teaming up to deliver better and advance volumetric content. For instance, in
June 2017, Sony Pictures Virtual Reality (SPVR) partnered with Intel to produce
virtual reality-based film Spider-Man: Far From Home, which was released in
July 2019 in the US.
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